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Thus, a much simpler solution to a burgling spree or raging inferno is to knock the troublesome house down. Although townsfolk do become ill or have their possessions burgled, it's only their actual home that's affected. For instance, emergency services - that is the fire station, jail and hospital - are a bit useless. However, while every new structure - whether a theatre or academy for soldiers - brings its own aesthetic joy, some are sadly lacking in terms of genuine value. Likewise, making sure chocolate makers or jewellers have the necessary utilities - indicated on the top screen when building - is a compelling experience because you want residents to have the best of the best - even if they are a bunch of moaners. Even small aspects like making sure your townsfolk are within the area of influence of a particular structure (churches, schools and the like) requires plenty of forethought, with residents needing these structures to evolve from simple twits. Plus, carefully planning out your sprawling town is all-consuming. Watching the buildings of your residents evolve from mere shacks to castles, as the inhabitants rise through the ranks, is a beautiful sight. Rather like piecing together an IKEA wardrobe, building towns in ANNO is a rewarding but challenging experience. The+stylus+controls+are+excellent+and+building+towns+is+very+simple. If you meet the requirements of townsfolk, they change from peasants to merchants and eventually become aristocrats, which also means more taxes and better buildings for you. This necessitates collecting more building materials from around the island, including stone and coal. However, as your residents develop from a rowdy rabble into a civilised gathering, they start to require more refined utilities, including bathhouses, schools and churches. Each settlement starts off extremely simply with just a few houses, a goods warehouse, a lumberjack and some sheep for wool. As a budding explorer-cum-mayor, you're tasked with setting out to sea, establishing new colonies and settlements - the latter taking up the bulk of the single-player Story Mode. This is absolutely crucial as managing the demands of your townsfolk is an in-depth business. Meanwhile, the top screen shows more general information about your economy and supplies and an advisor keeps you abreast of important events, keeping the clutter to an absolute minimum. It's just a matter of tapping an icon to bring up a selection of logically organised, pictorially-represented sub-commands whenever necessary. It's not at all obtrusive and there's still plenty of room on-screen to show your town. The side of the screen permanently displays icons for building, town information, taxes and so on. What's beautiful about the interface is that Keen has kept it simple.
#Anno 1701 patches Pc#
Which ensures ANNO is perfectly suited to DS, rather than a PC title that's had a stylus rammed forcibly up its backside. From laying down roads to raising taxes or building towering cathedrals, it's all an extremely easy process. That's definitely not the case here though and developer Keen has created intuitive controls ensuring no action requires more than a few taps of the stylus. They might also be sceptical that Dawn of Discovery is just another straight PC to DS conversion, rather like Sim City DS or Theme Park, cramming mouse/keyboard controls into the dual-screened handheld with little thought to whether the interface actually works. Some might already be familiar with this from the three ANNO titles already available on PC. You've+got+to+colonise+new+islands+to+grow+exotic+crops,+like+spice+and+cotton.
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The problem is that, as mayor, you've got to juggle your economy, supplies and town planning to meet all these demands, otherwise you could have trouble on your hands. But, as they inevitably stride towards civilised life, their demands quickly ramp up until they're asking for fine jewellery, beautiful cotton clothes and confectionary. Or rather, it starts out easy as your population of gurning simpletons merely demand fish, wool and a roof over their heads. You see, being a mayor in the world of ANNO 1701: Dawn of Discovery isn't easy. Mayor." Chocolate?! Just be happy you're not riddled with bubons and burglars aren't pinching your jewels. While all this is going on though, what are the aristocrats complaining about? "Oooh, we haven't got enough chocolate, Mr. Disease is seeping through the streets quicker than the plague and a nearby volcano is looking more than a bit moody. A fire's broken out and it's spreading like, well, wild fire. Peasants are revolting because they haven't got enough fish.