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It’s understandable to not focus a shooter around elements that aren’t typically present in the genre, but Destiny has said from the start that it wants to be more than just a shooter. I know from my first time with the game that the Warlock’s Dawnblade gives a similar variation on gameplay that feels just as joyfully varied from the run-and-gun style. It was a surprisingly fun departure from the normal gun toting mechanics. My Hunter started the game off with the new Arcstrider class, giving him an Arc-charged staff that was wielded more like a sword.
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However, in terms of gameplay, only the subclass options offer a variation on overall gameplay, and even with the new feature of receiving three different subclasses throughout the game, it doesn’t feel as immersive as it should. These are mostly seen through the customization options found in the gear and weaponry using shaders and mods, as well as the ability to use various elemental subclass abilities for the Titan, Warlock, and Hunter.
#DESTINY PATROL HOW TO GET OTHER MISSION TYPES SERIES#
While it’s understandable to expect to shoot 90-percent of the time in a shooter like Destiny 2, the series also touts itself as one that pulls from RPG elements. The loot options earned can be helpful, but the process of acquiring them isn’t different from Lost Sector to Lost Sector.Īdding to this repetitive feeling are the approaches to every mission.
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Typically, a high-valued target will be waiting in front of a locked loot chest, requiring the player to gun them down to earn the passcode. While it’s enticing to head into the often dungeon-like settings, these sectors become less interesting as you find more. Lost Sectors are another new area to explore, which are placed throughout each planet marked by a three-tiered symbol. As well, the later game Patrol missions bring out the more monotonous task of grinding for unusable items dropped by enemies instead of trying to push more exploration of areas like the new Lost Sectors. While I can see where the developers were coming from with probably wanting us to be on foot for a majority of exploring, it does feel like a step back to keep a handy vehicle behind an accomplishment that takes longer to achieve than the run of the game’s story. For one, the sparrow Guardians were given early on in Destiny’s campaign are now locked behind reaching level 20, the game’s current cap. The excitement and ease of exploration is a great feeling that Destiny 2captures well, with the welcomed larger planets and patrol zones, but it does come with some odd downsides. This more efficient system also translates well when moving from one planet to the next, as moving from, for example, Io to Titan, still allows a player to pick which fast travel zone to enter when landing on a planet. The fast travel markers unlocked through the story mode makes it simple to open up the map, see a public event about to happen, and teleport near it to join other players. This time around, zipping around a planet is seamless and provides much more support to truly explore every corner for loot, side missions, public events, and the many on-going challenges scattered across the worlds. For an epic adventure that pushes players to explore new areas, the first Destiny made that a daunting chore by forcing a launch into orbit just to move from one part of a planet to the next, as well as requiring them to return to the Tower often. Right off the bat, the best feature Bungie corrected was the means of travel. However, I’ve since dedicated many hours to becoming another well-versed Guardian along with the rest of the community, giving this recent in-depth playthrough of Destiny 2 more weight. As I discussed in my in-progress review of the sequel, my exposure to the series going into Bungie and Activision’s preview event was low. With the main campaign, first raid, and hours of the various Crucible modes under my Hunter’s belt, it’s time to address if Destiny 2 is the revolutionary step forward for players that has been promised. Destiny 2 has been available to players for over a week now, and in that time, several of its special modes have been released to give a more well-rounded look at the game.