- #UNIVERSAL CONTROL REMAPPER JOYSTICK SENSITIVITY SOFTWARE#
- #UNIVERSAL CONTROL REMAPPER JOYSTICK SENSITIVITY PROFESSIONAL#
- #UNIVERSAL CONTROL REMAPPER JOYSTICK SENSITIVITY DOWNLOAD#
It is important in compiled form, so please do not vacuum to download the source from Github between you know what you are doing. UJR is a few-alone application written in AutoHotkey. If nothing gets, download the GitHub extension for Visual Studio and try again. If nothing happens, download Xcode and try again. If nothing stops, download GitHub Desktop and try again.
#UNIVERSAL CONTROL REMAPPER JOYSTICK SENSITIVITY SOFTWARE#
I can't imagine any contract wouldn't allow to at least comment something like "Sorry, we cannot do this due to contract restrictions".GitHub is home to over 40 year developers working together to host and click code, manage projects, and build software together. In which cases an honest and upright explanation was the best 3D Connexion could do in terms of customer support and UX. xml inoffically be floating around this forum for sure, hindered by agreement. xml to their existing and potential users wit a simple "insert your application path here" comment, or, for once and all, include a tested and approved feature (as far my feedback from the beta program goes) into their driver.įor me it definitely seems they either simply do not want to offer this feature, which I had no explanation for as it keeps a potential and big marked untouched or, more plausible, as otherwise there would such. "The GUI" in this case can effectively be substtuded by "We".Īs commented, this has been an ongoing request and I do not understand why it is beyond the possibilities, and equivocally against the interest and policies of 3D Connexion to provide such.
#UNIVERSAL CONTROL REMAPPER JOYSTICK SENSITIVITY PROFESSIONAL#
I also do tech support for the products I manage (timecode synchronizers for professional media production equipment) and I deem an answer to an inquire useful for the customer if it includes a practical answer to his problem. I don't know, what comon sense of support is.
but you gotta do some things I won't tell you. Q (apparently a normal user without programming background): is it possible?Ī (from a support member with apparent programming background): Yes. The "level" of support on inquiries on this issue in general Why 3D Connexion did decide to remove this very useful and working feature from the Beta after finally seem to listen to their customer requests and open up a HUGE market for them.ģ. Apparently this company emerged as an Logitech spin off (don't know the current situation) and the first generation of hardware using this tech, the Cyberman 2 was exactly designed to be a joystick.Ģ. Why 3D Connexion decided to drop/not implement it in the first place. I am following this kind of requests repeating now since many, many, many, years (did I say it was many of them?)ġ. I am sure it is a bug that has scurried under the fridge. As a safety measure, it will release all kb modifiers when you switch apps. Sometimes it does leave a kb modifier down. There are pre-defined ButtonActions in Base.xml that you can start with.
They can be assigned to a device button to be active while it is pressed, then released when it is released, or a traditional toggle. There are a bunch of AxisFilters: XOnly, YOnly, ZOnly, RxOnly, RyOnly, RzOnly, RotationOnly, TranslationOnly, XYOnly, XZOnly, YZOnly, ZoomOnly, FastZoomOnly.
It should allow you to isolate panning from rotating (or zoom if you put zoom on a rotation axis). There is an AxisFilter that passes either the entire translation vector OR the entire rotation vector through, depending on which is larger: It may help to increase the deadband on the axes to limit the crosstalk. This would be really useful for a lot of software!Īlso, one issue I noticed in the current implementation - seems like it doesn't always release some of the mouse buttons modifiers when you let go of the device (I've checked and the ALT modifier is always released). A Dominant mode in a way, but one that doesn't limit the motion to just one axis AND type of motion at the same time (as it does not - just HIDMultiAxis_X or HIDMultiAxis_RY or HIDMultiAxis_RX), but rather to just a type of motion (so that HIDMultiAxis_X and HIDMultiAxis_Y or HIDMultiAxis_RX and HIDMultiAxis_RY could be engaged in simultaneously). I was wondering also (something that might be useful for other people in general), if it is, somehow, possible to separate panning from rotation. I had to set the AxisFilter to Dominant, otherwise with slight mixing of rotation/panning while using the SpaceMouse it presses both mouse keys (LeftMouse for rotation, MiddleMouse for panning ) and starts behaving incorrectly.